It has been two decades after Guitar Hero hit the market across the Atlantic, offering players everywhere the opportunity to become a rock star. Figuratively speaking, but try convincing someone who has nailed Free Bird’s four-minute guitar solo in front of an enthusiastic crowd of friends.
Created by the developers, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes moving along the display synchronized to a song. Every sequence mimicked specific notes, creating the feel of a genuine performance.
The studio had already experimented in the music genre prior to teaming up with the publisher, later acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for a surprising massively profitable series which made a remarkable influence for many musicians included, showcasing decades-old groups to millions of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial financial challenges in securing the recordings – even though initial releases mostly used cover versions.
“We reproduced all the music because the dollar figure prohibitive,” he says. “Even with the necessary permissions by themselves, it proved extremely difficult. We couldn’t get acts such as the Who – the publisher had virtually no money, and our team was fairly certain the project would flop. But once the game took off, album purchases and radio play increased, everyone wanted to be in.”
He adds: “One of the amazing things was how many mothers and fathers reached out expressing gratitude for exposing their children to the songs they adored. It became a multigenerational phenomenon.”
Classic Rock Finds Younger Fans
Northern Irish group one featured act included their track in the 2008 release the popular installment. Lead musician the artist remembers the way the game brought classic rock back into vogue: “Guitar Hero offered a bigger, new demographic. Typically such music was considered outdated material, but then once it got included in the game and teenagers discovered it, suddenly it became trendy. This validated it, and got rid of the ‘dad rock’ tag. It provided all our music a new life.”
At that time, the band's debut album was still unreleased stateside, meaning Guitar Hero served as a primary platform for exposure for the band as they went on US tour opening for AC/DC. “Their crew were playing the song during travel, and some of them recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles Enduring Influence
Music's biggest acts quickly capitalised on the game's success, with Aerosmith, Metallica and others starring in dedicated game editions centered around their music collections and related lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the band greater revenue than any of their studio albums. It moved more than half a million units upon release, and demand for Aerosmith’s music rose significantly at a time when the music business was already collapsing.
The series continues to inspire nimble-fingered fanaticism within the community. Recently, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical mechanics and extensive personalization features. This track is challenging enough on expert mode, not to mention performed at increased tempo and without missing a single one of the thousands of cues. They stated requiring months of practice to accomplish.
“The game is a fun, fantasy thing. If you play Call of Duty, that doesn’t mean you should pick up a real gun and enlist,” notes DragonForce guitarist the artist.
The band had already wrapped up a profitable run when their hit appeared on Guitar Hero III, yet he explains it turned them into a household name. “I recall the record label informing us that our records were moving rapidly,” he says. “Popularity surged when we next toured, and we were playing just before top acts on the Mayhem festival.”
In fact, DragonForce’s exposure via the game proved so vast that it has threatened to overshadow everything else the band has done. Recently, the song featured in a trailer for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, it’s totally cool – everyone’s got their own musical journey and I'm pleased we’ve been part of people’s lives”.
Enduring Legacy of a Plastic Guitar
Top-tier promotion, whether it’s for cars, apparel or video games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “Precisely what our team trying to create,” Dornbrook says. “That thrill of being a rock star on the stage. From day one, the co-founders felt that there’s an instinctive urge to create songs, and they wanted to use technology to enable everyone to participate”.
Most installments came out over a mere half-decade from 2005 to 2010, including spin-offs like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, aside from a short-lived revival in 2015.
Games such as the fan project and Fortnite Festival have kept the community alive, with expectations of a new product from the founders on the way. A new studio has begun work on its debut rhythm-based title. The initial creators are both involved in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?
“Our team believed such titles might become like Madden allowing annual update every year,” he remarks. “There’s so much fresh tracks that it could be evergreen, thus I remain optimistic. It's entirely possible for it to continue for future fans.”